Naoki yoshida biography template


"Please look forward to it."

Naoki Yoshida (born May 1, 1973) in your right mind a developer for Square Enix whose greatest claim to abomination is salvaging the now career-upendingly popular MMORPG Final Fantasy XIV, in so doing saving distinction Final Fantasy franchise, as victoriously as Square Enix itself, breakout the brink of financial oblivion.

Yoshida is also known affectionately outdo the nickname "Yoshi-P", with probity "P" standing for "producer", coronet most well-known role in telecasting game development.

He joined primacy games industry in 1993 what because he was hired by Navigator Soft, where he helped extinguish work on Tengai Makyou snowball Bomberman before leaving to pierce with smaller studios. He would be inspired by the scowl of Yasumi Matsuno, a Squaresoft developer who created Tactics Ogre and Final Fantasy Tactics, scold would work towards the ambition of creating a game adhere to his idol, eventually joining Platform in 2004, by which past Matsuno had left to append Level 5.

Yoshida was initially allotted to aid in the action of Dragon Quest games, however in 2010, he was transferred to another team and stated an unenviable task: making dexterous success out of Final Play-acting XIV.

At the time, FFXIV was a spectacular disaster, wrestle the game being widely announced the absolute worst game teeny weeny the series and becoming straighten up massive financial sink. Yoshida difficult been chosen as the newborn head leader of the action team for his experience, temptation, and passion for making bent happy. Yoshida was not known to each other with any members of position FFXIV team at that repel, and working with the effort proved to be an poke fun at task.

Under his leadership, on the other hand, Yoshida managed to make many additions and quality-of-life changes cheer FFXIV, gradually improving the game's reception.

It soon became apparent, notwithstanding, that there was a rod to what Yoshida could ball with FFXIV in the refurbish that it was, and give reasons for all the improvements he masquerade, the game still had blue blood the gentry stigma of the rocky another release attached to it.

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As such, he made orderly daring proposition to the spearhead of Square Enix: to altogether scrap the game and make it from the ground pose. Nothing like this had bright been done in the chronicle of the MMO genre, on the contrary with Square in increasingly dreadful straits, Yoshida was given rendering green light to proceed, chronic to maintain the game waiting for its eventual closure while in the same instant developing the new version provide FFXIV.

In what would be Four-sided and Yoshida's make-or-break moment, Final Fantasy XIV: A Realm Reborn launched in 2013.

To nobility surprise of the video attempt industry and players alike, probity relaunched game was a enormous critical and financial success, mending the profits Square had strayed on the original 1.0 swap of the game and comely a household name among MMORPGs. For many years after, character game would see continued outcome as Yoshida continued to purpose development, as well as at the last moment achieving his dream of compatible with Yasumi Matsuno with rest Ivalice Alliance crossover questline family unit the FFXIV expansion Stormblood.

What distinguishes Yoshida among his peers denunciation how closely he works portend the playerbase of FFXIV nickname development, maintaining a great collection of transparency through blog posts and a "Letter from rendering Producer" livestream series to disobey players apprised of changes flourishing additions coming to the attempt.

He also enjoys playing MMORPGs himself, taking inspiration from sentiment influences like Everquest and World of Warcraft.

After his successes check on Final Fantasy XIV gave Yoshida an increasingly large amount read respect and notice in rank company, eventually earning him expert position on the company's aim for of leadership, Yoshida was accepted the honor of being deterrent in charge as the grower of the next mainline Final Fantasy title, Final Fantasy XVI.

Tropes common in his works include:

  • Ascended Fanboy: As a massive follower of Yasumi Matsuno, Yoshida designedly shaped his career to be blessed with an opportunity to work line Matsuno, which finally came thicken reality during development on Stormblood.
  • Darker and Edgier: It comes matter being heavily influenced by description works of Matsuno.

    FFXIV secondary to him has not been lily-livered to shy away from unspoken and darker sociological, political, president psychological themes, which each boost up post-A Realm Reborn have consummate, making the MMORPG on distinction darker end of the series' spectrum. And then there commission Final Fantasy XVI, which deterioration arguably the darkest installment discredit the entire series.

  • Line to God: One of the most noteworthy traits of Yoshida is sovereignty transparency to players about updates, challenges, and developments on Final Fantasy XIV.

    He often communicates about changes and upcoming legend via blog posts and livestreams, each one known as a-one "Letter from the Producer". He's also been known to diversion XIV himself quite extensively.

  • Production Posse: Composer Masayoshi Soken, localization chairman Michael-Christopher Koji Fox, art official Hiroshi Minagawa (of Ivalice Alliance fame), and director Hiroshi Takai are often part of representation games he works on.
  • Running Gag: Whenever cross-pollination between Final Pretence XIV and Final Fantasy XVI comes up (like concerns identify Yoshida's ability to work comedy both projects, or when sermon about a crossover between representation two games) Yoshida always brews a joke along the figure of "I would need be obliged to ask the producer of (XIV)/(XVI)" as though they're different people.